Kalshi Seeks Court Order to Halt Montana Gambling Directive iGame

Kalshi Seeks Court Order to Halt Montana Gambling Directive

(AsiaGameHub) - Kalshi has launched a new battle in the ongoing fight over prediction markets. In Montana, the firm is seeking a federal judge’s order to prevent state authorities from classifying its event contracts as illegal gambling as the broader regulatory control dispute unfolds. Good to Know Montana issued a cease-and-desist order after determining there was probable cause that Kalshi’s operations meet the state’s definition of gambling. Kalshi maintains that the CFTC alone is empowered to regulate its exchange pursuant to the Commodity Exchange Act. Similar disputes are already underway in other states, such as Tennessee, where Kalshi recently secured temporary federal protection against state action. Federal Regulatory Authority Is At The Core Montana claims Kalshi’s contracts constitute illegal gambling. Kalshi argues Montana has no jurisdiction in this matter whatsoever. That sums up the entire case in a nutshell. Following a state probe, the Montana Gambling Control Division issued a cease-and-desist order, stating that participants are risking value on outcomes linked to chance or a gambling operation. Kalshi responded by filing a federal lawsuit against Attorney General Austin Knudsen and other state officials, requesting declaratory and injunctive relief to halt enforcement. The company contends its market is governed by federal derivatives laws and overseen by the national CFTC, rather than state gambling regulations. Kalshi further notes that its contracts are transactions between users, not wagers against the platform itself. Traders purchase "yes" or "no" positions on real-world events and can exit their positions before settlement as prices fluctuate. In the legal filing, the company’s attorneys stated:“Because traders do not take a position against the exchange itself, traders’ ability to hedge risk requires counterparties willing to assume risk in the hope of seeing a return.” The filing indicates Montana initially agreed to pause its actions while related litigation in Nevada proceeded, but the state later sent an additional warning letter and escalated the threat of legal proceedings. Kalshi claims this increased the risk and compelled the company to file the new lawsuit. The Montana dispute is part of a broader trend. Reuters has reported that the Trump administration, via the CFTC, has already filed lawsuits against Arizona, Connecticut, and Illinois over similar state attempts to regulate prediction markets. Additionally, Reuters noted that a federal judge in Tennessee temporarily blocked state action against Kalshi earlier this year. Thus, Montana is not an isolated incident; it is part of a larger conflict between state and federal authorities over sports event contracts and prediction markets. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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George Janssen Is Sentenced to 3 Years in Federal Prison iGame

George Janssen Is Sentenced to 3 Years in Federal Prison

(AsiaGameHub) - A federal judge has concluded the fraud case against poker player George Janssen with a prison sentence. The ruling primarily addresses fraudulent loan activities, while a peculiar kidnapping narrative remains in the background. Key Details George Janssen received a sentence of 36 months in federal prison and will be subject to 3 years of supervised release. He is also ordered to pay $908,235 in restitution. Prosecutors stated that he utilized fabricated documentation and non-existent vehicles to obtain approximately $4 million in fraudulent loans. Fraud Conviction Issued Amidst Lingering Kidnapping Questions George Janssen is set to serve time in federal prison following his guilty plea in a fraud case connected to his car dealership, Bay Auto Brokers. According to court documents and recent reports, the sentence is three years, to be followed by three years of supervised release, along with a restitution payment of $908,235. The government's prosecution focused on loan fraud, not poker. Investigators alleged that Janssen used counterfeit paperwork to secure financing for vehicles that did not exist, defrauding lenders of nearly $4 million. He entered a guilty plea in 2025 after the FBI and federal prosecutors compiled their case. The kidnapping incident is often the first aspect of the story that comes to mind for many. In late 2023, Janssen disappeared for 35 days before reappearing near his home with zip ties on his wrists and facial injuries. He had claimed he was abducted and held in a basement across state lines. However, reporting on the case has sustained skepticism regarding the veracity of his account.Outside of legal proceedings, Janssen had established a notable poker career. He has accumulated over $500,000 in live tournament winnings and possesses four WSOP Circuit rings. His victory in an MSPT title in September 2025, while awaiting sentencing, further added to the unusual circumstances surrounding his case. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Philippines’ Gaming GGR Hit $6.61 Billion in 2025 as Online Led the Way iGame

Philippines’ Gaming GGR Hit $6.61 Billion in 2025 as Online Led the Way

(AsiaGameHub) - The Philippine gaming industry concluded 2025 with a definitive shift in leadership. Revenue from online and electronic gaming surpassed that of licensed casinos, establishing it as the primary growth driver for the sector. Good to Know Full-year 2025 gross gaming revenue reached PHP396.14 billion, or about US$6.61 billion, up 6.39% from 2024. Electronic and online gaming brought in PHP201.12 billion, up 30.04%, and made up 50.77% of total GGR. Licensed casino revenue fell 9.6% to PHP182.50 billion, while Casino Filipino revenue dropped nearly 21% to PHP12.52 billion. Online Overtakes Casinos In Philippines Gaming Market Data from Pagcor revealed the true source of growth in 2025. Electronic and online gaming yielded PHP201.12 billion, a 30.04% increase from the PHP154.66 billion recorded the previous year. According to Pagcor's classification, this category encompasses e-bingo, e-games, bingo grantees, and onsite and offsite poker. By the end of the year, it had overtaken licensed casinos, representing 50.77% of the industry's total GGR. This transition was significant as land-based performance weakened. Licensed casinos generated PHP182.50 billion, a 9.6% decrease compared to the year before. Revenue from Pagcor-operated Casino Filipino venues declined even more sharply, falling nearly 21% to PHP12.52 billion. The gains from the online segment were sufficient to counteract this decline and maintain growth in the total market GGR. Pagcor Chairman and CEO Alejandro Tengco stated that this trend illustrates the extent of the market's transformation:“The increase in electronic gaming revenues shows how the industry has evolved. Online gaming is no longer a supplementary segment but has now become the leading driver of overall GGR growth.” This growth occurred despite the implementation of stricter digital controls in the third quarter of 2025. Pagcor indicated that reforms targeting the online sector and more rigorous digital payment rules were enacted to enhance transaction traceability, safeguard players, and bolster confidence in the regulated market. Tengco also attributed the 2025 results to a balance in policy rather than unchecked expansion. He said: “The 2025 GGR performance underscores the importance of regulatory balance as the industry evolves. “Our objective is not simply to grow revenues, but to ensure that growth is sustainable, transparent, and compliant because of a stronger regulatory environment that supports the long-term stability of the gaming industry.” Within the broader Asian market, this combination is notable. The growth of the Philippines' gaming industry now relies more substantially on regulated digital channels, while the traditional casino sector is no longer the primary contributor. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Rank Group Reports Robust Q3, Gaming Revenue Increases 5% to £205.4M iGame

Rank Group Reports Robust Q3, Gaming Revenue Increases 5% to £205.4M

(AsiaGameHub) - The Rank Group has announced a further quarter of growth and has maintained its full-year profit forecast. Its physical venues performed robustly, while its digital operations provided additional momentum, with management confirming that existing strategies are expected to lead to improved annual earnings. Good to Know Third-quarter like-for-like net gaming revenue increased by 5% to £205.4 million. The Group anticipates an operating profit of £68 million for FY2025-2026, exceeding the previous year's £63.7 million. Revenue growth was reported across the Grosvenor, Mecca, digital, and Spain divisions. Land Based Growth Keeps Rank On Track The most significant improvement originated from the company's brick-and-mortar locations. Grosvenor Casinos generated £95.0 million in Q3 revenue, a 5% increase, with gaming machines driving the advance by growing 10% following the addition of approximately 850 new units after UK regulatory amendments. The company is also expanding its retail sports betting offering, which is now live in 38 out of 50 venues, with trials underway in Luton, Leicester, and Reading. Group-wide, like-for-like net gaming revenue for the quarter ending March 31 hit £205.4 million. For the first nine months of the fiscal year, revenue was up 6% to £625.2 million. The Group reaffirmed its expectation for a like-for-like operating profit of £68 million for FY2025-2026, which is higher than the £63.7 million achieved in FY2024-2025. Management also restated a medium-term goal of reaching at least £100 million in operating profit. Interim Chief Executive Richard Harris stated:“It was pleasing to see continued revenue growth across all businesses and strong profit conversion in Q3, despite a tough macroeconomic backdrop. The results demonstrate the resilience of the business, the strength of the customer proposition, and the growth initiatives we have in place.” Digital revenue increased by 4% to £60.9 million. The UK digital segment saw only a 2% rise, but this was offset by a 14% surge in Spain. Nonetheless, the digital division continues to face the most pressure due to the increase in the UK Remote Gaming Duty from 21% to 40%. The company estimates the annualised financial impact before mitigation measures is approximately £46 million. In response, management has executed cost-reduction initiatives and renegotiated contracts. This has involved reducing staff numbers, cutting marketing and sponsorship expenditures, and securing new terms with suppliers. Concurrently, Rank has sustained investment in performance marketing and customer incentives, indicating a strategy to safeguard growth while managing expenses. Harris commented:“Having implemented the actions required to mitigate much of the impact of higher RGD in our UK digital business, and with clear plans in place to drive sustainable revenue growth, the group is well placed to deliver the medium-term objective of generating at least £100 million operating profit.” In other areas, Mecca revenue grew 5% year-on-year to £37.8 million. This business is also poised to benefit from the abolition of bingo duty, which is projected to save around £6 million annually and contribute to double-digit operating profit growth. In Spain, Enracha reported revenue of £11.7 million, a 9% increase, bolstered by a 27% jump in gaming machine revenue. The company did highlight one external risk, noting that conflict in the Middle East continues to create uncertainty regarding international travel. Despite this, it anticipates revenue growth will persist into the fourth quarter. External analysts provided a mixed yet generally positive assessment. Regulus Partners noted that Rank must continue to support its land-based portfolio without allowing its online offering to weaken, adding:“This will require investment more than mitigation.” Peel Hunt said: “We could upgrade our forecasts by more, but we remain uncertain about the impact of increased UK remote gaming duty. However, we still see a clear route to over £100m of operating profit as investments continue to pay off.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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GameStop Introduces Power Packs—Card Packs With a Sell-Back Option—but Is This Gambling? iGame

GameStop Introduces Power Packs—Card Packs With a Sell-Back Option—but Is This Gambling?

(AsiaGameHub) - GameStop has launched public sales of Power Packs, a new card offering centered on immediate reveals, PSA-certified graded cards, and fast resale possibilities. The product’s design is straightforward, but its legal risks are not. Good to Know Power Packs became available to the public on April 15 and feature Pokémon, football, baseball, and basketball cards. Pricing ranges from $25 up to $2,500. Purchasers can unveil a card, have it shipped, store it in a PSA Vault, or resell it via the platform. GameStop Introduces a Chance-Based Card Product GameStop and PSA have rolled out Power Packs as a digital card product where buyers pay upfront before learning what they’ve received. Pack tiers span from the $25 Starter level to the $2,500 Lunar tier, and GameStop states higher tiers give buyers a shot at more valuable cards—with no guarantees. Card values shown on the site refresh every five minutes. This model is what sets the product apart. After a card is revealed, users can keep the graded slab in a PSA Vault, have it shipped within the U.S., or sell it on the Power Packs website. In short, a buyer can pay, open the pack, see the result, and cash out without ever taking physical possession of the card. GameStop is entering a space already tied to debates about gambling. eBay limits case breaks, box breaks, and pack breaks to pre-approved sellers and says chance-based listings are generally not allowed. eBay also requires buyers in these approved breaks to receive the full pack, box, or slot they purchased. Power Packs aren’t box breaks, but the key concern feels familiar. Buyers pay for an uncertain outcome, hope for a high-value find, and can reinvest proceeds into more purchases. This kind of setup has drawn legal and platform attention across collectibles and digital products for years. Based solely on the product’s mechanics, GameStop is stepping into a category that could invite closer scrutiny. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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DraftKings Sets Date for Alberta Registration, Plans Launch on July 13 iGame

DraftKings Sets Date for Alberta Registration, Plans Launch on July 13

(AsiaGameHub) - DraftKings is positioning itself for the Alberta market ahead of the official opening. The company has initiated pre-registration and targets a July 13 debut, subject to authorization from the Alberta Gaming, Liquor, and Cannabis Commission. Key Highlights DraftKings intends to go live in Alberta on July 13. The pre-registration process has already commenced. Users can register accounts now, though deposit and wagering capabilities will remain disabled for another three months. DraftKings Secures Early Foothold in Alberta Although Alberta's market hasn't officially opened, DraftKings is already securing its spot. The Boston-headquartered sports betting and digital casino provider announced on Thursday its intention to launch in the province on July 13, coinciding with the start of regulated gambling. Currently, the operator is accepting pre-registrations while awaiting licensing and regulatory clearance from the AGLC. Consequently, while Alberta residents can set up accounts, they are unable to fund them or place wagers until the official launch date arrives. This isn't DraftKings' first foray into Canada, as it already has a presence in Ontario—currently the nation's only fully legalized online gaming market. The move into Alberta provides the brand with a strategic and viable route for further growth within the nation.Greg Karamitis, DraftKings' executive vice president and general manager of sports, stated: “We are thrilled to grow DraftKings' Canadian presence and introduce our online sportsbook and casino products to Alberta's residents. With the planned launch timed alongside the North American-hosted World Cup, it is an ideal time for local sports enthusiasts to connect with our platform.” DraftKings is adding its name to a roster that already features theScore Bet, Caesars, BetRivers, and PointsBet, all of which are currently offering pre-registration to Alberta users ahead of the market's opening. Today, @DraftKings shared its plans to debut its online sports wagering and casino services in Alberta, Canada, pending licensing and regulatory clearance. Upon approval, DraftKings Sportsbook and Casino expects to be accessible on the province’s upcoming universal… pic.twitter.com/lvUuYX7MbO— DraftKings News (@DraftKingsNews) April 16, 2026 This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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North Fork Rancheria Continues Madera Casino Construction Despite Court Setback iGame

North Fork Rancheria Continues Madera Casino Construction Despite Court Setback

(AsiaGameHub) - Construction on the North Fork Rancheria's project continues. The tribe states the Madera casino development will proceed despite a recent California court decision, asserting that gaming on the trust land associated with the site is regulated by federal law, not state law. Good to Know The California Supreme Court opted not to hear an appeal of the lower court's decision, allowing that ruling to stand. According to North Fork, federal authorizations granted in 2012 and 2016 continue to validate the project. Work began in 2024, and the tribe maintains a target opening date of 2026 for the casino. Federal Approval Still Sits At The Center The fundamental stance of the North Fork Rancheria remains unchanged by state legal challenges. The tribe reiterates that its authority to operate a gaming facility near Madera is based on federal trust land status and federal permits, a position it reaffirmed following the latest upheld California ruling. In a statement, the tribe said: “The North Fork Rancheria’s right to game on its federal trust land near Madera, CA, is governed exclusively by federal law. Federal approvals of the North Fork project occurred in 2012 and 2016, and the federal courts have since upheld each approval in final, non-appealable decisions.”This conflict between legal jurisdictions has been central to the dispute for years. Opposing parties, such as the Picayune Rancheria of the Chukchansi Indians and community groups against gaming, contend the development lacks proper state consent after a 2014 statewide ballot measure opposed it. North Fork consistently references the federal process that authorized the site and subsequently placed the land into trust. Building commenced in 2024 on a 100,000-square-foot casino facility near Highway 99. North Fork confirms construction is ongoing, and official project updates indicate the casino is being built with a planned 2026 launch. The tribe also characterized the venture as an economic initiative for its members and the surrounding region. In the same statement, it said: “North Fork will continue to comply with all applicable law as it proceeds with construction of its project to benefit the regional economy and the lives of its more than 3000 tribal citizens.”The project's size is a major reason the controversy persists. The blueprint includes over 2,400 slot machines, 40 gaming tables, and eight restaurants, with the tribe and its backers frequently mentioning the creation of approximately 1,000 jobs. Opponents, however, continue to accuse the tribe of "reservation shopping," as the proposed casino location is over 30 miles from the tribe's 80-acre rancheria in the Madera County mountains, despite federal recognition of historical connections to the Highway 99 area. Past federal court rulings continue to provide North Fork's primary legal support. A federal court dismissed challenges from the project's adversaries in 2016, with U.S. District Judge Beryl Howell stating then: “The law is not on their side.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Tennessee House Moves Forward with HB 1885 to Prohibit Sweepstakes Casinos iGame

Tennessee House Moves Forward with HB 1885 to Prohibit Sweepstakes Casinos

(AsiaGameHub) - Tennessee legislators have advanced HB 1885, further defining a legislative effort targeting online sweepstakes casinos. A unanimous committee decision moved the bill forward for additional scrutiny, maintaining regulatory pressure on the state's unlicensed gambling sites. Key Details HB 1885 received a unanimous endorsement from the House Finance, Ways, and Means Committee. The legislation is scheduled for review by the Calendar and Rules Committee this Thursday. The proposal seeks to categorize sweepstakes casino infractions under the provisions of the Tennessee Consumer Protection Act of 1977. Tennessee Advances Legislation Targeting Sweepstakes Casinos HB 1885 continues to progress in Tennessee following its approval by the House Finance, Ways, and Means Committee. The bill is now slated for consideration by the Calendar and Rules Committee. The legislation was sponsored by Rep. Scott Cepicky and co-sponsored by Rep. Clay Doggett. The primary focus of the bill is to address online sweepstakes casinos that operate as promotional sweepstakes platforms while marketing themselves as legal, free-to-play social gaming sites. Essentially, the bill targets platforms where users wager virtual currency on casino-style games with the ability to exchange winnings for virtual currency or tangible prizes. This distinction is critical, as legislators aim to differentiate these platforms from authorized gaming entities already governed by state law. Rather than impacting regulated operators, HB 1885 specifically targets internet gambling platforms that function outside of existing regulatory frameworks.The bill places a strong emphasis on enforcement. By incorporating violations into the Tennessee Consumer Protection Act of 1977, the legislation grants the Attorney General expanded authority. This includes the power to demand sworn testimony, examine business records, and pursue measures to prevent the destruction of evidence. The bill also introduces stricter penalties. It authorizes civil fines reaching $1,000 per document in instances where records are hidden or falsified. Furthermore, it eliminates a previous six-month statute of limitations, providing officials with an extended timeframe to initiate enforcement actions. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Connecticut Lottery Player Takes Home $1M from Scratcher iGame

Connecticut Lottery Player Takes Home $1M from Scratcher

(AsiaGameHub) - A player in Connecticut has won $1 million after hitting the top prize on one of the state's scratch-off games. The Player Won One of the Three Top Prizes The CT Lottery has welcomed a new millionaire, as a scratch-off ticket purchased in the state has yielded a million-dollar win. According to the lottery's announcement, a player in Guilford purchased a $20 200X 4th Edition ticket and discovered it was one of the few holding the game's top prize. This marks the second top prize from this game to be claimed by a CT Lottery player. The winning ticket was sold at City Star Mart, located at 500 Boston Post Road in Guilford. The odds of winning this prize were 1 in 800,000, according to official CT Lottery statistics. The lottery's official website indicates that one of the three top prizes remains unclaimed, offering another opportunity for a player to win a million dollars. In addition to the $1 million top prizes, the game also offered four $100,000 prizes, with one of those still available to be claimed. The overall odds of winning any prize in the 200X 4th Edition game, including break-even prizes, are 1 in 3.21. Other Players Across America Won Big In separate lottery news, an Ohio man purchased a lottery ticket during a grocery store visit and ended up winning $3 million. Meanwhile, a resident of Colorado won $1 million from a Powerball ticket, narrowly missing the jackpot. The same drawing also awarded $250,000 to four players due to the 5x Power Play multiplier. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Stake Accused of Using Influencers to Attract Young Users iGame

Stake Accused of Using Influencers to Attract Young Users

(AsiaGameHub) - Offshore operator Stake is facing new legal scrutiny with a lawsuit filed this month alleging the company facilitated underage gambling through a combination of influencer marketing and digital payment systems. The case, initiated in New York by the Pensacola law firm Rafferty, Dominick, Cunningham and Yaffa, centers on a young individual who claims to have started gambling on the platform at the age of 13. Underage Gambling Can Have Severe Consequences The law firm characterizes the platform as having a system designed to attract younger users, utilizing online personalities who showcase their winnings and provide referral links and access instructions for individuals in restricted regions. According to the plaintiff, his initial exposure to gambling came through livestreams and social media content that presented high-stakes betting as entertainment rather than a risky activity. Our client’s adolescence was consumed by an addiction that these defendants engineered and profited from. Troy A. Rafferty, shareholder at Rafferty Domnick Cunningham & Yaffa The complaint asserts that Stake permitted US users to circumvent crucial safeguards with minimal to no oversight. The plaintiff reportedly utilized virtual private networks (VPNs) to establish and manage multiple accounts without encountering significant obstacles. Funding these accounts, the lawsuit contends, was simplified through cryptocurrency transactions, including transfers processed via Coinbase. Some of the personal repercussions detailed in the filing are severe. The plaintiff describes his early experiences as initially a casual interest, which evolved into a compulsive pattern resulting in financial losses and permanent psychological damage. The lawsuit also highlights that disruptions to his academic and family life had lasting effects. Stake May Lack Sufficient Safeguards The lawsuit includes legal claims under New York consumer protection laws and allegations of negligence. The plaintiffs are seeking damages and court orders to compel the platform to modify its operational and marketing practices. Given that offshore platforms frequently do not meet the same consumer protection, responsible gaming, or financial transparency standards, enforcement often relies on civil litigation. Stake's popularity is largely attributed to its collaborations with streaming platforms like Kick, where gambling-related content has seen significant growth in recent years. The brand has become a prominent force in online gambling content, with its logo frequently featured in stream titles and sponsorship agreements. Partnerships with artist Drake and streamer Adin Ross have also contributed to Stake's mainstream visibility. Stake.com was paying influencers millions of dollars to bring in the next generation of users. This lawsuit is about accountability, and we intend to see it through. Troy A. Rafferty, shareholder at Rafferty Domnick Cunningham & Yaffa According to critics, this type of exposure blurs the distinction between entertainment and advertising, particularly for younger demographics. Traditional gambling companies are subject to stringent requirements regarding marketing and age verification. In contrast, offshore platforms operate without regulatory oversight from local authorities. This lawsuit may serve to test the willingness of US courts to hold foreign-based platforms accountable for activities involving American users. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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A Second Suspect in Las Vegas Restaurant Bombing Case Has Been Arrested iGame

A Second Suspect in Las Vegas Restaurant Bombing Case Has Been Arrested

(AsiaGameHub) - Las Vegas authorities have apprehended a second individual in connection with the probe into a November 2025 blast at Piero’s Italian Cuisine, a prominent dining establishment near the Strip. The Las Vegas Metropolitan Police Department took 52-year-old R.S. into custody this week. He is being held at the Clark County Detention Center on several charges, such as conspiracy to commit arson, first-degree arson, and employing an explosive device to damage property. The Motives Behind the Attack Remain Unknown This arrest is the most recent update in an investigation that started in the pre-dawn hours of November 13, 2025. Police were dispatched to the scene on Convention Center Drive following reports of an explosion. An inquiry revealed that an individual had placed a device near the front door. The suspicious item burst into flames and subsequently detonated. Authorities constructed a sequence of events using surveillance video and witness statements. Police accounts indicate two men approached the restaurant in the early morning hours, with one arriving on a scooter. The duo seemed to position the device and then leave promptly. The explosion resulted in visible damage to the building's facade, but no injuries were reported. An initial suspect, 35-year-old J.N., was arrested shortly after the event. He is confronting multiple charges, including the possession and manufacture of an explosive device, as well as arson violations. The detention of R.S. indicates that investigators suspect the act was coordinated, although a motive for the attack has not been established by officials. Piero’s Has a Complicated History Sheriff Kevin McMahill has previously assured the public there is no continuing danger, noting the event seems to have been an isolated occurrence. Nevertheless, the absence of a definitive reason has resulted in lingering questions regarding why the restaurant was singled out. Law enforcement is still examining the evidence and has not discounted the possibility of further arrests. In a separate incident earlier this year, police dealt with a case concerning Evan Glusman, the owner's son. He was accused of sending threatening messages to an employee, which prompted a rapid police intervention culminating in his arrest the next day. That event was probably rooted in a conflict with Glusman's father over a loan issue and is not connected to the bombing. Although Piero’s Italian Cuisine is currently renowned as a cornerstone of the local restaurant industry, it has sometimes been associated with headline-making incidents. In the distant past, its previous location was linked to individuals associated with organized crime. In spite of this history, the establishment has remained a fixture in Las Vegas, popular with tourists, business leaders, and local patrons. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Kalshi Announces New Features Aimed at Blocking Kids from Accessing Its Platform iGame

Kalshi Announces New Features Aimed at Blocking Kids from Accessing Its Platform

(AsiaGameHub) - Earlier this week, while speaking at the Semafor World Economy conference in Washington, DC, Tarek Mansour – co-founder and CEO of prediction market firm Kalshi – stated that the company is rolling out new measures to block minors from accessing its platform. Parents will gain the ability to check if their personal information is being used by an unauthorized party to access the trading service. Kalshi’s CEO Unveils New Parent Portal Mansour shared that the company is launching a portal that lets parents submit their identification documents to check if their information is being misused by another person, even if the parents themselves are not Kalshi users. This allows parents to confirm if their children are using their ID to access the platform and take proper action. He added that Kalshi is also adding a mandatory selfie requirement during account registration, and every submitted photo is reviewed by AI to verify the identity of the person signing up. Mansour also noted that Kalshi plans to roll out a feature that allows friends and family members to monitor each other’s betting activity. He explained that the company is developing the concept of “family accounts”, where users can track one another’s activity on the platform. The CEO explained that the goal of this feature is to build a culture of accountability among close personal circles, letting users flag potentially excessive activity. According to Mansour, the company’s core intention is to encourage responsible use of the platform, rather than incentivize overuse. When it comes to limiting underage access to gambling and similar products, New York is currently rolling out new verification tools, including biometric confirmation, that are designed to check if bettors are of legal gambling age before they can create accounts and place wagers. But Who Actually Regulates Kalshi Itself? Prediction markets are regulated at the federal level by the Commodity Futures Trading Commission (CFTC), and all users must be at least 18 years old to participate. Unlike sportsbooks, which are bound by stricter state gaming regulations that require extensive safety safeguards and identity verification measures, prediction markets generally operate under more flexible onboarding requirements. The CFTC does require prediction markets to follow know-your-customer (KYC) rules. However, David Miller, the agency’s director of enforcement, said last month that the agency does not prioritize technical violations in its enforcement work, and instead focuses on parties that intentionally choose to break these rules. As such, Kalshi and other CFTC-regulated prediction markets carry major regulatory obligations. These include verifying all user identities and helping ensure that their platforms are not exploited for insider trading activity. However, this existing regulatory arrangement has often clashed with the views of many state regulators, who typically argue that Kalshi and other prediction market providers should be regulated by state authorities, rather than the CFTC. Montana is one of the latest states to demand Kalshi pull its products from the state, leading to a lawsuit – one of multiple legal disputes that Kalshi is currently entangled in. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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iGaming Ontario Unveils Centralized Self‑Exclusion System BetGuard iGame

iGaming Ontario Unveils Centralized Self‑Exclusion System BetGuard

(AsiaGameHub) - Ontario’s online casino market has rapidly ascended to become a leading global market. However, this swift expansion in gaming also necessitates enhanced player protection measures. Consequently, iGaming Ontario has just introduced its new centralized self-exclusion system. BetGuard Will Shield Players from Harm This unveiling took place at the recent Responsible Gambling Council’s RGC Discovery conference in Toronto, where iGaming Ontario presented its new self-exclusion system, BetGuard. Developed in collaboration with Integrity Compliance 360 and Dataworks, this new system is set to provide players across the province with access to a dependable self-exclusion scheme. iGaming Ontario intends to launch its new system in May 2026, which will allow local players to opt out of gambling with all regulated iGaming operators. The organization has committed to making the self-exclusion process straightforward and user-friendly, ensuring players maintain control at all times. BetGuard will offer a range of exclusion periods, extending up to 5 years. A core feature of the scheme is its commitment to preventing excluded players from receiving gaming advertisements and from creating new accounts to resume gambling. All of Ontario’s 82 licensed operators are currently mandated to provide self-exclusion options. While the introduction of BetGuard will not alter this requirement, it will introduce a more comprehensive solution enabling players to exclude themselves from gambling entirely. In addition to being required to participate in the new scheme, operators will be responsible for ensuring its prominent display on their websites. An Overdue Addition to Ontario’s Safer Gaming Arsenal Speaking with Canadian Gaming Business about the forthcoming launch of BetGuard, iGaming Ontario’s CEO, Joseph Hillier, acknowledged that the scheme's introduction was overdue. He emphasized that his team's objective is to ensure players have easy access to safer gaming tools, and that a centralized self-exclusion system is fundamental to achieving this goal. Hillier expressed confidence in BetGuard's effectiveness, stating that it will significantly improve the self-exclusion process by making it faster and more streamlined. He also highlighted the necessity of securing the cooperation of all operators to make this system a reality. In related news, the Ontario government and the Responsible Gambling Council (RGC) recently launched a safer gaming campaign targeting younger men. Titled “Moment of Reflection,” the campaign aims to raise awareness about the risks associated with gaming and to inform individuals about the available safer gaming tools and educational resources for those experiencing difficulties. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Man Sues Modo Casino, Claiming Exploitation of His Disability and Gambling Problem iGame

Man Sues Modo Casino, Claiming Exploitation of His Disability and Gambling Problem

(AsiaGameHub) - Matthew Joyce of California has initiated legal action against Modo Casino, an online sweepstakes platform operated by ARB Interactive, accusing the company of predatory conduct that capitalized on his disability. Joyce Files Lawsuit Against Modo Casino According to the lawsuit, Joyce gambled frequently on the Modo Casino site between September 2024 and April 2025. He claims that throughout this time, he suffered from a nine-month documented psychotic episode, which involved a delusion that he was destined to take on the platform's financial losses to allow other users to win. The legal filing further indicates that Joyce has been diagnosed with bipolar disorder featuring psychotic symptoms, attention deficit hyperactivity disorder, anxiety, and dissociation. He also admits to a gambling addiction, a condition classified as a disability by both California statute and the Americans with Disabilities Act. The complaint asserts that Joyce communicated this delusion directly to ARB employees, even insisting they formally "crown" him—a demand that representatives reportedly dismissed as humorous. The filing adds that his delusional state also manifested in assertions concerning time travel and an ability to overcome the site's random number generator. It is also alleged that Modo Casino singled out Joyce during his psychotic episodes by elevating him to its top VIP level and providing gifts, incentives, and promotions aimed at fostering compulsive gambling behavior. Joyce further contends that a Modo Casino VIP host assigned to his account actively bolstered his psychotic condition. The legal document states that this employee began using Joyce's self-proclaimed title of “Modo’s Martyr” in correspondence, even referring to him by the initials “MM” in messages. How Much Money Did the Plaintiff Lose at the Casino? Data from Joyce's account reveals he was active for 5,631 hours on the sweepstakes casino website, averaging close to 14 hours daily. In a bid to curb his gambling, he requested that his VIP host remove his Black Diamond status to reduce the benefits he received, but this appeal was allegedly denied on multiple occasions. His total losses reached approximately $240,000. Subsequently, ARB provided him with a 1099 tax form declaring $61,000 in winnings, which the casino filed with the Internal Revenue Service. The legal action also challenges the casino's payout system, pointing out that Joyce's return-to-player (RTP) percentage was roughly 47%, significantly lower than the promoted range of 84% to 95%. Joyce's legal team is pursuing over $1.6 million in compensatory and statutory damages, claiming that ARB exploited his well-documented disabilities. In unrelated news about sweepstakes casinos like Modo, proposed legislation in Washington, D.C. aims to significantly restrict their activities by empowering the Office of Lottery and Gaming with greater regulatory control. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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The Star Entertainment Appoints Former MGM China CEO to Board iGame

The Star Entertainment Appoints Former MGM China CEO to Board

(AsiaGameHub) - The Star Entertainment Group Limited, an Australian casino and hospitality firm, has announced a new addition to its board of directors. The company stated that this appointment is in line with its ongoing recovery efforts and its commitment to achieving strong sustainability. Another Strong Addition to The Star’s New Management According to an official ASX announcement from The Star, industry veteran Grant Bowie has joined the company as a non-executive director. The company also noted that this board appointment is contingent upon regulatory and ministerial approvals. As a member of The Star's board, Bowie will serve as a Non-Executive Director (NED) and observer, contributing to the company's efforts to meet its sustainability targets. With his previous role as CEO of MGM China, Bowie brings a wealth of experience in the gaming industry. The Star highlighted that its new director has approximately 4 decades of experience in the tourism, gaming, and hospitality sectors. Bowie began his career in finance, holding various positions in public accounting and consulting across New Zealand, the US, and Australia. He spent roughly 16 years with Hilton Hotels Corporation in Australia, where he held several executive roles, including those related to the company's gaming operations on the Gold Coast and in Brisbane. In 2003, Bowie relocated to Macau, joining Wynn Resorts before moving to its competitor, MGM Resorts. During his tenure with these two major casino operators, Bowie was responsible for leadership, management, strategic development, and expansion initiatives. The appointment of Bowie as an observer and NED was positively received by Soo Kim, the chair of The Star. I would like to welcome Grant to the Board and look forward to working with him to assist in delivering our strategic objectives and creating a sustainable future for The Star. Soo Kim, chair, The Star The Star Sold Its DBC Interest In separate news, the Group recently announced via an ASX release that it has finalized the previously disclosed sale of its stake in Destination Brisbane Consortium (DBC). This transaction involved The Star selling its share in Queen’s Wharf Brisbane, which has helped reduce the company's debt during a challenging period. The company, which has faced significant challenges over the past few years, largely due to its inadequate Anti-Money Laundering (AML) controls, has been under intense regulatory scrutiny. Its shortcomings led to it being deemed unsuitable to hold licenses in New South Wales and Queensland, and it also faced criticism from investors. Fortunately for The Star, its new majority owner, Bally's, appears committed to addressing the issues left by previous management and ushering in a new era for the company. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Colorado Powerball Player Secures $1M Match 5 Prize iGame

Colorado Powerball Player Secures $1M Match 5 Prize

(AsiaGameHub) - A Powerball participant in Colorado has secured a $1 million prize from the Wednesday draw. Furthermore, the 5x Power Play multiplier meant that four other players each won $250,000. Power Play’s 5x Multiplier Greatly Increased Several Players’ Payouts The April 15 Powerball drawing did not produce a jackpot winner but distributed numerous significant prizes, including a seven-figure award. The jackpot will now grow even larger for the next draw after remaining unclaimed. The winning numbers for the drawing were 13, 21, 27, 43, and 45, with the red Powerball being 26. During the draw, the jackpot was an estimated $59 million, with a cash option of $26.7 million. Although no ticket matched all six numbers, one player in Colorado matched the five white numbers to claim a $1 million Match 5 prize. Additionally, ten players nationwide won the third-tier prize by matching four white numbers and the Powerball. Six will receive $50,000 each, while the other four, who had the Power Play option, will collect $250,000 apiece due to the 5x multiplier. The Powerball jackpot has now increased to $75 million, with a cash value of $34.1 million. The next drawing is scheduled for Saturday. Powerball Jackpot Was Won Earlier This Month, Game Braces for UK Launch A winner in Delaware secured the previous Powerball jackpot, matching all six numbers on April 6 to win a substantial $231 million. In related news, Powerball is preparing for a launch in the UK. Allwyn, the operator of The National Lottery, confirmed the upcoming addition through its partnership with the Multi-State Lottery Association, though an exact launch date was not provided. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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EGBA Labels EU iGaming Levy Proposal as “Fundamentally Unworkable” iGame

EGBA Labels EU iGaming Levy Proposal as “Fundamentally Unworkable”

(AsiaGameHub) - The European Gaming and Betting Association (EGBA) has voiced its opposition to a proposal for a European Union-wide online gambling levy. While supporters see the tax as a way to generate new revenue for the EU budget, the EGBA has criticized the plan as “fundamentally unworkable.” EU Considers Union-Wide iGaming Tax In a formal statement, the EGBA raised major concerns regarding the potential EU iGaming tax. The measure was recommended by the European Parliament’s Budget Committee during a preliminary vote on the 2028-2034 Multiannual Financial Framework (MFF). The committee suggested the union-wide levy as a possible source of additional funding. It is important to note that the vote was exploratory, intended to gauge the stance of EU member states on the idea. Discussing the matter, the EGBA warned that such a measure would notably increase the financial strain on operators. The association predicted that this could compromise safe gaming efforts across the EU, as it would favor illegal operators by making regulated companies less competitive. Additionally, the EGBA pointed out that such a levy would likely result in lower tax revenues for individual EU member states. Implementing such a proposal would require the unanimous agreement of all 27 member states. Tax Proposal Viewed as a Boon for the Black Market Commenting on the situation, Maarten Haijer, the secretary general of the EGBA, highlighted further issues, noting that gambling is not currently harmonized at the EU level. Consequently, there is no legal framework to define, manage, or collect such a tax. Haijer added that any potential levy would be added to the national taxes that operators are already required to pay. Given that some countries already have tax rates exceeding 50% of gross gaming revenue, the secretary general argued that such a levy would essentially benefit the black market. Because they pay no tax, illegal operators can already offer players more attractive products and prices without any of the consumer safeguards that licensed operators provide. Adding an EU levy would make this situation even worse: expanding the black market, harming consumer protection for EU citizens, and reducing overall tax revenues for Member States. Maarten Haijer, secretary general, EGBA While the recent vote was tentative, the European Parliament is scheduled to vote on the Committee's opinion later this month, which will precede the start of budget negotiations. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Lottoland-Linked Ruling Allows EU Players to Recover Gambling Losses iGame

Lottoland-Linked Ruling Allows EU Players to Recover Gambling Losses

(AsiaGameHub) - A recent ruling by a European court could significantly impact the European gaming industry. In a prominent case, judges ruled against Lottoland, affirming that EU member states have the authority to prohibit online gaming and that players who lost money to illegal iGaming operations can pursue legal action to reclaim their losses. Judges Ruled in Favor of the Plaintiff On April 16, the Court of Justice of the European Union sided with a player who was suing Lottoland for money lost while gambling on the platform. At the time of the player's losses, online gaming was prohibited in Germany, where the player resided. The plaintiff argued that because Lottoland was not legally permitted to offer online gaming to German customers, the company should refund his lost funds. He subsequently initiated legal proceedings in Malta, where Lottoland holds a license from the Malta Gaming Authority. Lottoland, along with other companies facing similar claims, contended that their EU operating license took precedence over local regulations. However, the new ruling clarified that individual countries retain the right to ban specific online gaming products, and that even companies with a European-level license cannot offer their services in such prohibited territories. Consequently, the court also confirmed that consumers who have lost money on these prohibited products in regions where they are banned can file civil lawsuits to seek the recovery of their funds. EU Courts Will Have to Keep This Decision in Mind In the Lottoland case, the judges acknowledged that Germany has since legalized online gambling. Nevertheless, they stated that this subsequent legalization did not invalidate the ban that was in effect when the player incurred his losses on Lottoland. The judges concluded that the regulatory change did not imply that the prior rules were flawed, and that the transition to a licensing framework did not absolve Lottoland of responsibility for operating prior to legalization. The judges further emphasized that players who chose to gamble with an unlicensed operator were not engaging in an abuse of rights under EU law. While Malta has regulations in place to protect its gaming licensees from liability, the Court of Justice's ruling will be interpreted as EU law and must be considered by the Maltese court when making its own decision. The decision from the Court of Justice will also serve as a binding precedent for other courts across the European Union. In summary, this development could pose significant challenges for gaming operators throughout Europe, potentially leading to an increase in legal actions by players seeking to recover their gambling losses. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Hard Rock Bet Casino Michigan Player Wins $224K Payout iGame

Hard Rock Bet Casino Michigan Player Wins $224K Payout

(AsiaGameHub) - Hard Rock Bet Casino remains a hub for major wins, having recently awarded a $224,944 Mega Jackpot. This payout follows closely on the heels of another significant Mega Jackpot of $225,216, which was claimed by a local player just a few weeks prior. Another Major Jackpot Claimed at Hard Rock Bet Casino Online The latest win took place on April 8, when a player named Kimberley D from Au Gres, Michigan, tested her luck on Octoplay’s 5 Star Coins Hold & Win. Her fortunes shifted when a $3.20 wager resulted in the six-figure prize. Commenting on the recent success, Rich Criado, VP of Casino at Hard Rock Digital, stated: “Kimberley is the ideal example of the player for whom Hard Rock Bet Jackpots were created. She has been a regular player since she joined us in December, and on a typical Tuesday evening, a single spin altered her life. We are thrilled for her.” Hard Rock’s Slots Feature a Unique Multi-Tiered Jackpot System Hard Rock Bet Casino continues to leverage its successful jackpot system, which is integrated into thousands of its slot titles. The system provides various guaranteed minimums, categorized into Mini, Minor, Major, and Mega tiers. What distinguishes Hard Rock Bet Casino’s approach is that the system operates independently of standard game mechanics. Players have the opportunity to win at random, without the requirement of landing specific bonus symbols or triggering dedicated bonus rounds. Through this method, Hard Rock Bet Casino maintains high levels of excitement while delivering a rewarding gaming experience. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Ignition Poker Teams Up with Xuan Liu to Expand Brand Reach iGame

Ignition Poker Teams Up with Xuan Liu to Expand Brand Reach

(AsiaGameHub) - Xuan Liu is the newest poker professional to partner with Ignition Poker, a leading global online poker platform. As part of this collaboration, Liu will assist in expanding Ignition Poker’s reach and will serve as a brand representative at major tournaments and during live streams. Promoting Poker Awareness and Ignition Poker’s Brand She will also collaborate with Ignition Poker to develop customized experiences and content, enabling her to strengthen her connection with followers on various social media channels. The alliance will also involve Liu participating in several programs aimed at educating poker fans, providing them with tips, strategies, and guidance to enhance their gameplay, all while incorporating freerolls and giveaways sponsored by Ignition Poker. Speaking about the chance to work closely with Ignition Poker, Liu commented: “I’m excited to further establish Ignition as a leading competitor in the online iGaming space. “I look forward to elevating the player experience, demonstrating the platform’s value to seasoned players, and helping the site grow a new audience while highlighting its unique offerings and competitive rake.” She also holds an additional objective – aiming to positively influence the poker community and motivate other women to take up the pastime, which has the potential to become a professional career. Liu is a well-known content creator within poker circles, and she also has a distinguished record as a successful live tournament player. Liu has accrued over $3.4 million in live poker winnings, in addition to her online play. Xuan Liu Is One of Poker’s Most Passionate Advocates She has achieved 25 money finishes at the World Series of Poker and has long championed the wider embrace of poker across cultural, gender, and economic barriers. “This partnership is a huge step in growing the game, and collaborating with an operator focused on growth and redemption gives me a chance to make a greater impact,” Liu added. Ignition Poker encountered some controversy earlier this year when the platform received criticism over a viral bot video in January. The company stated that the problem has been resolved and clarified that the video was actually from 2022. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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